Solitaire Club
More games

Sunday 18 October, today’s table

Opening hand

A good deal, a quiet table, a little journey every day: a welcoming Klondike, a FreeCell with every card in view, then Spider if you want one more.

  1. KlondikeDraw 1 Deal me in
  2. FreeCellClassic Deal me in
  3. Spider1 suit, optional Deal me in
Three deals, one after another. Each has a checked winning line.A new table every day at 00:00 UTC.

Free tables

Klondike

The familiar one: seven columns, a stock and a waste.

FreeCell

Every card face up. Pure planning, four free cells.

Spider

Ten columns, two decks. Build runs from king to ace.

Notes for today’s table

Send cards home at a steady pace

Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.

For stop 1, Klondike

Keep the last cell open

Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.

For stop 2, FreeCell

Only one suit moves together

Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.

For stop 3, Spider

Your journal

Every deal you win is kept in your journal, in this browser.

How the club works

Checked deals

Every starting deal was played to a win by a solver and replayed move by move under the same rules. Once you move, a position can still go wrong; undo goes all the way back.

One table a day

A new journey at 00:00 UTC. Stops one and two complete the route; Spider is there when you want it. Past journeys stay open.

A run of days

Win at least one stop of the day’s table to keep your run going. Started before midnight UTC? You have until 02:00 UTC to finish.