Send cards home at a steady pace
Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.
For stop 1, Klondike
Sunday 18 October, today’s table
A good deal, a quiet table, a little journey every day: a welcoming Klondike, a FreeCell with every card in view, then Spider if you want one more.
Aces and twos are always safe on the foundations. With higher cards, check whether a card of the other colour and one rank lower might still need somewhere to land before you move them up.
For stop 1, Klondike
Filling the final free cell leaves no room to manoeuvre. Do it when the move wins something concrete, such as freeing an ace.
For stop 2, FreeCell
Any card can sit on a card one rank higher, but only a run of one suit, in order, moves as a unit. In one-suit Spider every ordered run qualifies.
For stop 3, Spider
Every deal you win is kept in your journal, in this browser.
Every starting deal was played to a win by a solver and replayed move by move under the same rules. Once you move, a position can still go wrong; undo goes all the way back.
A new journey at 00:00 UTC. Stops one and two complete the route; Spider is there when you want it. Past journeys stay open.
Win at least one stop of the day’s table to keep your run going. Started before midnight UTC? You have until 02:00 UTC to finish.